Defining athleticism and competition in the digital age.
Join this debate to vote on arguments, post your own arguments, and switch sides if you're convinced.
Arguments supporting this position
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Championships and accolades speak for themselves: 4 championships and 8 finals appearances. The impact on the game is undeniable.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Consider the era and competition level: rule changes and competition depth. Modern/historical advantages include advanced training and nutrition.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
The statistics clearly favor this position: 27.4 PPG, 7.3 RPG, 7.3 APG. When you compare efficiency rating to win shares, there's no contest.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Consider the era and competition level: rule changes and competition depth. Modern/historical advantages include advanced training and nutrition.
Arguments opposing this position
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Competition level varies significantly: expansion era versus modern depth. Modern/historical advantages include weaker competition / sports science advances.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Context matters immensely: hand-checking rules and three-point line. Comparing across eras ignores athleticism and training methods.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Context matters immensely: hand-checking rules and three-point line. Comparing across eras ignores athleticism and training methods.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Competition level varies significantly: expansion era versus modern depth. Modern/historical advantages include weaker competition / sports science advances.
Each participant has 6 votes:
Positive: +20, +10, +2 points
Negative: -10, -5, -1 points
Score = Positive - Negative
Votes can be moved after 7 days
Context matters immensely: hand-checking rules and three-point line. Comparing across eras ignores athleticism and training methods.